View Control Toolbar

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Overview

  • This toolbar is visible by default.
  • The three icons in it provide access to the following Viewport-related operations and modes:

Icons

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ZOOM Extents In The Current Viewport

  • Clicking this icon will zoom the current Viewport (equivalent to pressing the Z key shortcut).
  • If one or more objects are selected, the selected objects’ extents will be used.
  • If no objects are selected, the whole scene’s bounding box will be used.
  • If no objects are displayed, the viewport will be zoomed to the extents of the Home Grid, matching the zoom factor of the startup Home View.
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Toggle GLOBAL VIEW In The Current Viewport

  • Clicking this icon will lock the current Viewport to a Global View control. Note that the current view transforms will be lost and will be reset to the Global View’s transforms.
  • Locking two or more Viewports (from the same or different Documents) to the Global View lets you navigate them synchronously at the same time.
  • This is useful for example to compare different versions of the same object, view a Point Loader and a Mesher side-by-side, see the same object using different lighting and shading settings and so on.
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Toggle PERSPECTIVE / ORTHOGRAPHICS Projection In The Current Viewport

  • Clicking this icon will toggle the current Viewport between Perspective and Orthogonal Projection.
  • This is equivalent to pressing the P and O keyboard shortcuts which force Perspective and Orthogonal Projection modes.
  • Note that the Projection mode can also be changed implicitly under certain circumstances:
  • Switching to Front, Top, Left etc. Orthogonal View presets will switch the view to Orthogonal Projection implicitly.
  • Switching to Home View preset will switch the view to Perspective Projection mode implicitly.
  • Orbiting a preset Orthographic view like Front, Top, Left etc. while the Main Menu > Options > PREVENT VIEW ORBIT In Orthographic Views option is unchecked will turn the view into an Isometric Orthographic Projection showing all three axes without any perspective effect.
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Toggle DISTANCE CLIPPING In The Current Viewport

  • When checked, the Current View will be clipped between the Near and Far Clipping Planes.
  • When unchecked, no custom Clipping will be performed (Clipping ranges will be adjusted automatically internally to ensure optimal display though).
  • The Near and Far Clipping distances can be adjusted using dedicated sliders in the Viewport Settings panel > Distance Clipping - Viewport Settings rollout, or by picking objects in the viewport via the Viewport Right Click Menu.
  • This icon is a duplicate of the Use Clipping checkbutton in the Viewport Settings panel.
  • It is also duplicated under the Viewport’s []>G Options menu > View Controls sub-menu.