Architectural Material Support¶
Examples¶
Diffuse Color and Mapping¶
- Left image uses blue Diffuse Color only.
- Middle and right images use Diffuse Mapping with Max Amount of 50.0 and 100.0 and a default Cellular Map.
Shininess and Shininess Mapping¶
- From left to right: Shininess of 50.0, 100.0 and 100.0 modulated by default Cellular Map.
- All use Transparency of 50.0 and IOR of 2.5.
Transparency Mapping¶
- From left to right: Transparency 50.0 and 100.0, both mapped with default Cellular Map:
Luminance Mapping¶
- Left: Luminance of 5000.0 with no mapping. Right: Same modulated by a default Cellular Map:
Intensity Mapping¶
- Default Cellular Map used in the Intensity Map slot of the Special Effects rollout.
- Left image Map Amount set to 50.0, right image Map Amount set to 100.0:
Cutout Mapping¶
- The Cutout map slot was set to a Cellular Map.
- First image Map Amount is 50.0, second image 100.0, third image the Cellular was switched to Chips:
