Composite Material Support
- The 3ds Max Composite Material is used to combine up to 10 materials using their Alpha output value and various composite modes.
- Krakatoa provides limited support for this material as it respects the Color and Density values generated from the Diffuse and Opacity (Alpha) channels
- Krakatoa cannot acquire per-particle channels data like Emission, Absorption, SpecularLevel and SpecularPower.
- Below is the output of a Composite Material with just the Base Material mapped with a Checker Map using Spherical Environment Mapping projection:
- Here we add a layer containing a Standard Material with Yellow Diffuse Color and a Cellular Map in Chips mode in the Opacity Map slot, Composited using the A mode:
- Next we add another Standard Material with a Diffuse Map set to Cellular Map with Dark Red/Brown color and the same Cellular Map in the Opacity Map slot set to shades of gray.
- The Material is also composited using the A mode (Additive Alpha):
- If we would change the Opacity of the Base material to 0, the Base will become black but the layers on top of it will contribute their Alpha and remain visible: