Composite Material Support

Overview

  • The 3ds Max Composite Material is used to combine up to 10 materials using their Alpha output value and various composite modes.
  • Krakatoa provides limited support for this material as it respects the Color and Density values generated from the Diffuse and Opacity (Alpha) channels
  • Krakatoa cannot acquire per-particle channels data like Emission, Absorption, SpecularLevel and SpecularPower.

Examples

  • Below is the output of a Composite Material with just the Base Material mapped with a Checker Map using Spherical Environment Mapping projection:
../../../_images/krakatoa_compositematerial_basechecker.png
  • Here we add a layer containing a Standard Material with Yellow Diffuse Color and a Cellular Map in Chips mode in the Opacity Map slot, Composited using the A mode:
../../../_images/krakatoa_compositematerial_basechecker_m2acellchip.png
  • Next we add another Standard Material with a Diffuse Map set to Cellular Map with Dark Red/Brown color and the same Cellular Map in the Opacity Map slot set to shades of gray.
  • The Material is also composited using the A mode (Additive Alpha):
../../../_images/krakatoa_compositematerial_basechecker_m2acellchip_m3dacell.png
  • If we would change the Opacity of the Base material to 0, the Base will become black but the layers on top of it will contribute their Alpha and remain visible:
../../../_images/krakatoa_compositematerial_baseo0_2mats.png