Krakatoa MY Modifiers Editor
- Krakatoa MY implements a channel modifiers system using native Krakatoa nodes connected to the Maya Particle Sources which are applied by the renderer to the particle data channels.
- The Krakatoa Modifiers Editor provides a centralized interface for adding, removing, reordering and toggling channel modifiers.
- To launch the Modifiers Editor, press the MOD icon on the Krakatoa shelf:
- Press this button to refresh the list of Particle Sources.
- The list will be updated automatically when the tool is first opened, but if you created/delete particle objects or loaded a new scene, pressing the button will allow you to refresh the list without restarting the tool.
- The list displays all valid Krakatoa particle sources in the current scene, including Maya Particles and nParticles, PRT Loaders, PRT Volumes and PRT Fractals.
- If one of the valid sources is selected in the scene, it will be also selected on the list when the tool is first opened.
- Selecting an object name on the list will also select it in the scene / show its parameters in the Attribute Editor.
- This is useful for fast navigation through the channel modifiers of all particle sources in the scene without using the Outliner or clicking in the viewport to select them.
- Pressing this button will connect a new Repopulate Particles modifier node to the currently selected Particle Source.
- The Repopulate Particles modifier lets you increase the number of particles by seeing new ones in a grid based on the channels and influence of the source particles.
- Pressing this button will connect a new Apply Texture modifier node to the currently selected Particle Source.
- The Apply Texture modifier lets you evaluate a Maya 2D or 3D texture node for every particle and set a user-defined vector channel to the resulting RGB output.
- The modifiers list displays the Krakatoa modifier nodes connected to the object selected on the Particle Sources list.
- The list displays a + sign when the modifier is active, and a – when it is turned off.
- To toggle a modifier on or off, double-click the line in the list.
- The line contains the name of the modifier and the values of the major attributes like channel names and values to set or scale by etc.