Rendering 3ds Max Legacy Particles
- The “3ds Max Legacy Particles” (Legacy Particles for shot) are the original particle systems available in 3ds Max from release 1 to release 5 before the introduction of Particle Flow.
- The Legacy Particles included the following systems:
- Snow
- Spray
- Super Spray
- PArray
- PCloud
- The Legacy Particles use hard-coded parameters and behaviors and cannot be expanded beyond these capabilities.
- The Legacy Particle systems are generally limited to 65,000 particles per system and are thus only of limited use for Krakatoa rendering.
- Since the systems provide a random seed though, multiple partitions of 65K particles could be generated to produce millions.
- The Legacy Particles provide only a few basic data channels.
- These include:
- Position - mapped directly to the Krakatoa Position channel.
- Velocity - mapped directly to the Krakatoa Velocity channel.
- Age - not used directly by Krakatoa, but accessible in MagmaFlow as an Integer channel containing the Age in Ticks.
- Lifespan - not used directly by Krakatoa, but accessible in MagmaFlow as an Integer channel containing the LifeSpan in Ticks.
- Since no other channels are accessible, these particles do not support Normals and cannot be used directly with Phong Surface and Environment Reflection modes in Krakatoa.
- If no material is assigned and no other overrides are applied by Krakatoa, the Legacy Particles will render by default using the Object (Wireframe) Color of the Particle System.
- If a Standard Material is assigned to the system, the Diffuse Color of the material will be used instead.
- If the Standard Material uses texture maps to define the Diffuse color, the map will be used (provided it uses Object space coordinates).
- If a Global Channels Override is enabled in the Krakatoa Global Render Values rollout, the override color will be used.