Volumetric Rendering - KRAKATOA for Maya

Introduction

KRAKATOA is a volumetric particle renderer. Thus, understanding the concepts of volumetric rendering is very important for the correct use of its toolset.

Click here to go to the general KRAKATOA volumetric rendering topic.

The following topic discusses the Maya-specific details applicable only to KRAKATOA MY.

Defining Per-Particle Density

KRAKATOA MY makes the assumption that the OpacityPP attribute of Maya particles represents the Per-Particle Density value of the particle.

If the Opacity attribute is not defined for the particle system object or individually per-particle, KRAKATOA MY will assume it to be 1.0.