Mesh Reduction

  • Simplifies the mesh by collapsing edges and producing a mesh with less and larger polygons.

  • An instance of this operator is added to every new Mesher object automatically, and the relevant controls are exposed in the Mesher’s UI.

  • The operator exposes the following properties:

MeshReductionEnableFaceFraction

  • When checked, the operator will use a fraction of the faces as defined by MeshReductionFaceFraction to determine when to stop optimizing.

  • When the operator is created as part of a Mesher object, the state of this property will be controlled by the drop-down list in the Mesher’s UI.

MeshReductionFaceFraction

  • Defines the fraction of the faces used when MeshReductionEnableFaceFraction is checked.

MeshReductionEnableFaceCount

  • When checked, the operator will use a absolute faces count as defined by MeshReductionFaceCount to determine when to stop optimizing.

  • When the operator is created as part of a Mesher object, the state of this property will be controlled by the drop-down list in the Mesher’s UI.

MeshReductionFaceCount

  • Defines the absolute faces count used when MeshReductionEnableFaceCount is checked.

MeshReductionEnableError

  • When checked, the operator will use the error threshold defined by MeshReductionError to determine when to stop optimizing.

  • When the operator is created as part of a Mesher object, the state of this property will be False and it will not be controlled by the drop-down list in the Mesher’s UI.

MeshReductionError

  • Defines the absolute faces count used when MeshReductionEnableError is checked.