Mesh Reduction¶
Simplifies the mesh by collapsing edges and producing a mesh with less and larger polygons.
An instance of this operator is added to every new Mesher object automatically, and the relevant controls are exposed in the Mesher’s UI.
The operator exposes the following properties:
MeshReductionEnableFaceFraction¶
When checked, the operator will use a fraction of the faces as defined by MeshReductionFaceFraction to determine when to stop optimizing.
When the operator is created as part of a Mesher object, the state of this property will be controlled by the drop-down list in the Mesher’s UI.
MeshReductionFaceFraction¶
Defines the fraction of the faces used when MeshReductionEnableFaceFraction is checked.
MeshReductionEnableFaceCount¶
When checked, the operator will use a absolute faces count as defined by MeshReductionFaceCount to determine when to stop optimizing.
When the operator is created as part of a Mesher object, the state of this property will be controlled by the drop-down list in the Mesher’s UI.
MeshReductionFaceCount¶
Defines the absolute faces count used when MeshReductionEnableFaceCount is checked.
MeshReductionEnableError¶
When checked, the operator will use the error threshold defined by MeshReductionError to determine when to stop optimizing.
When the operator is created as part of a Mesher object, the state of this property will be False and it will not be controlled by the drop-down list in the Mesher’s UI.
MeshReductionError¶
Defines the absolute faces count used when MeshReductionEnableError is checked.