Scripting CamerasΒΆ

CameraData* getGlobalCamera( sequoia::eval_context* context, CameraData* overrideDefaultCamera );

AnimationPlayer* getGlobalAnimationPlayer();

const std::pair<Ogre::Light*,Ogre::Light*>& getInternalRenderLights() const;

const std::pair<Ogre::SceneNode*,Ogre::SceneNode*>& getCameraFocalPointNode() const;

void removeGlobalCamera( sequoia::eval_context* context );