Scripting CamerasΒΆ
CameraData* getGlobalCamera( sequoia::eval_context* context, CameraData* overrideDefaultCamera );
AnimationPlayer* getGlobalAnimationPlayer();
const std::pair<Ogre::Light*,Ogre::Light*>& getInternalRenderLights() const;
const std::pair<Ogre::SceneNode*,Ogre::SceneNode*>& getCameraFocalPointNode() const;
void removeGlobalCamera( sequoia::eval_context* context );