Display Tab¶

Controls¶
display
- off
- Do not display the XMesh.
- wireframe
- Displays the outlines of the faces.
- solid
- Displays all the geometry with a solid color.
- solid+wireframe
- Display both solid and wireframe.
- textured
- Displays the surface texture applied to the faces.
- textured+wireframe
- Display both texture and wireframe.
- selectable
- Whether or not the XMesh can be selected.
- render
- Same as display, but controls how the XMesh will render.
- cast shadow
- Whether or not the XMesh is able to cast shadows on other objects in the scene.
- receive shadow
- Whether or not the XMesh receives shadows from other objects in the scene.
Display Mode
- Mesh
- When set to mesh, the complete content of the XMesh file sequence set for viewport display will be loaded and shown in the viewport
- Bounding Box
- Only the bounding box of the XMesh file (calculated and written to the .XMesh XML file at saving time) will be read and drawn in the viewport.
- Vertices
- Only the vertex .XMdat component file of the frame will be loaded (thus skipping the loading of all other channel files) and the vertices will be shown as dots, with optional percent control to show a fraction of the vertices.
- N-Faces
- When set to n-faces, a user-defined percentage of the XMesh’s faces will be shown in the viewport, resulting in faster redraws.
- Disabled
- The XMesh is not displayed.
- Percent
- When displaying vertices or n-faces, the percent to display in the viewport.