Krakatoa Emitter Source

Introduction

  • The Krakatoa renderer requires scene objects that can generate particles to provide a Krakatoa-compatible particle stream with all data to be rendered.
  • The Krakatoa Emitter Source object implements the conversion of CINEMA 4D legacy Emitter particles to a Krakatoa-compatible particle stream.

Creation

To create a new Krakatoa Emitter Source, select the Menu > Plugins > Krakatoa > Krakatoa Emitter Source item. .. image:: images/kc4d-krakatoa_create_menu.png

User Interface

Basic Tab

  • The Basic tab implements the regular CINEMA 4D object controls and does not contain any Krakatoa-specific settings.

Coord. Tab

  • The Coord. tab implements the regular CINEMA 4D Transformation controls.

Setup Tab

  • The Setup tab contains the standard Krakatoa Particle Source controls available in all Krakatoa objects.

Emitter Tab

Emitter Object picker

  • Provides the Emitter object to send to Krakatoa for rendering.

Channels Panel

  • Provides a list of source channels.
  • All but “BirthPosition” are checked by default.
  • When a channel name is checked, it will be made available in the object and can be accessed by the renderer.
  • When “BirthPosition” is checked, the Krakatoa Emitter Source will generate a BirthPosition channel on the fly, containing on all later frames the position the particle was born at.