Krakatoa X-Particles Source

Introduction

  • The Krakatoa renderer requires scene objects that can generate particles to provide a Krakatoa-compatible particle stream with all data to be rendered.
  • The Krakatoa X-Particles Source object implements the conversion of CINEMA 4D 3rd party X-Particles to a Krakatoa-compatible particle stream.

Creation

  • To create a new Krakatoa Emitter Source, select the Menu > Plugins > Krakatoa > Krakatoa X-Particles Source item.
../../../_images/kc4d-krakatoa_create_menu.png

User Interface

Basic Tab

  • The Basic tab implements the regular CINEMA 4D object controls and does not contain any Krakatoa-specific settings.

Coord. Tab

  • The Coord. tab implements the regular CINEMA 4D Transformation controls.

Setup Tab

  • The Setup tab contains the standard Krakatoa Particle Source controls available in all Krakatoa objects.

X-Particles Tab

Emitter object picker

  • Provides the X-Particles Emitter object to send to Krakatoa for rendering.

Channels panel

  • Contains checkboxes with supported X-Particles data channels to pass to the Krakatoa renderer.
  • Note that the Position channel is always included implicitly and is not listed.
  • Velocity and Color are checked by default.
  • The rest of the channels have no influence on the Krakatoa renderer, but could be enabled to include in saved PRT files.