Krakatoa Turbulence FD Source¶
Introduction¶
- The Krakatoa renderer requires scene objects that can generate particles to provide a Krakatoa-compatible particle stream with all data to be rendered.
- The Krakatoa Turbulence FD Source object implements the conversion of CINEMA 4D 3rd party Turbulence FD fluid simulator to a Krakatoa-compatible particle stream.
Creation¶
To create a new Krakatoa Emitter Source, select the Menu > Plugins > Krakatoa > Krakatoa Turbulence FD Source item.

User Interface¶
Basic Tab¶
- The Basic tab implements the regular CINEMA 4D object controls and does not contain any Krakatoa-specific settings.
Coord. Tab¶
- The Coord. tab implements the regular CINEMA 4D Transformation controls.
Setup Tab¶
- The Setup tab contains the standard Krakatoa Particle Source controls available in all Krakatoa objects.
Turbulence FD Tab¶
Container object picker¶
- Provides the Turbulence FD Container object to send to Krakatoa for rendering.
Shader drop-down list¶
- Controls the shader to use for seeding particles.
- Possible values are
- Smoke
- Fire
Voxel Spacing value¶
- Defines the voxel grid spacing to use for particle distribution.
Voxel Subdivision value¶
- Defines the number of subdivisions to perform in each voxel.
- The default value of 0 produces no subdivisions, resulting in only the base grid.
- A subdivision value of 1 performs one subdivision along each axis, resulting in 2x2x2 = 8 sub-regions, 2 subdivisions result in 3x3x3=27 sub-regions and so on.
Enable Jittering checkbox¶
- Checked by default.
Random Jitter Seed value¶
- Controls the random distribution pattern of the Random Particle Position Jittering.
- Default is 42 for a very geeky reason. Ask a dolphin if you can find one.
Channels panel¶
- Contains checkboxes with supported data channels to pass to the Krakatoa renderer.
- Note that the Position channel is always included implicitly and is not listed.
- Velocity is checked by default.
- The rest of the channels have no influence on the Krakatoa renderer, but could be enabled to include in saved PRT files.
FREQUENTLY ASKED QUESTIONS¶
Q: I have the Demo version of Turbulence FD and I am getting no particles.
A: The Demo version of Turbulence FD is unfortunately not supported by Krakatoa C4D due to technical limitations. The full commercial version of Turbulence FD is required.
Q: The Krakatoa TFD Source is creating no particles from the TFD Container.
A: Make sure the Smoke channel is cached with the simulation, as it is required by the Krakatoa TFD Source to seed the particles.
Q: I am trying to advect other particles (TP, X-Particles) using Turbulence FD, but the particles are not moving.
A: In the Simulation tab > Velocity panel of the Turbulence FD, make sure “Particle Velocity Scale” is greater than 0% (100% would be best).