Krakatoa MY Set Float Channel Modifier Node

../../../_images/kmy_setfloatchannel_modifier_ui.png
  • The Set Float Channel node exposes the following controls:

Modifier panel

Enabled checkbox

  • Checked by default.
  • When checked, the node will be evaluated by the Krakatoa renderer.
  • When unchecked, the node will be skipped completely by the Krakatoa renderer as if it was not connected to the Particle Source at all.
  • This attribute can be used to temporarily toggle a node on and off without removing it completely from the scene.
  • Its state can also be toggled by double-clicking the modifier’s entry on the Modifier Editor’s list.

Name text field

  • This text field provides a user-defined name for the modifier.
  • The name is used only for reference/user notes and does not affect the modifier’s functionality.
  • This name will also be displayed in the Modifiers Editor, so it should be set to a helpful text reflecting the function of the modifier.

Type text field

  • This read-only text field shows the type for the modifier.
  • It cannot be changed by the user.

Settings panel

Channel Selection list

  • This drop-down list provides a list of typical channel names to quicky set the Channel Name value (see below) without typing.
  • The default selection is “Density”.
  • The top entry on the list is <Custom Channel>
    • It will be selected automatically when a new value is entered in the Channel Name field (see below) that does not exist on the list.

Channel Name text field

  • This text field defines the particle data channel to be set.
  • Default channel is “Density”.

Channel Value field

  • This float value defines new channel value.
  • The default is 1.0.
  • Arbitrary positive and negative values are accepted.