Viewport Lighting And Shading Toolbar

../../_images/lighting_and_shading_toolbar.png
  • The toolbar contains a number of controls related to the lighting and meshing of meshes and points in the viewport.
  • This toolbar is visible by default.
../../_images/icon_texture_points.png

Toggle TEXTURING OF POINTS In The Current View

  • When checked (default), points will display the colors of Image Projections (if any).
  • When unchecked, points will ignore all Image Projections in the Document.
../../_images/icon_texture_meshes.png

Toggle TEXTURING OF MESHES In The Current View

  • When checked (default), meshes will display the colors of Image Projections (if any).
  • When unchecked, meshes will ignore all Image Projections in the Document.
../../_images/icon_light_points.png

Toggle LIGHTING OF POINTS In The Current View

  • When checked, points will be drawn without using their Color channel.
  • When unchecked (default), the Color channel (if available) will be used to draw the points.
../../_images/icon_light_meshes.png

Toggle LIGHTING OF MESHES In The Current View

  • When checked (default), Mesh objects will be illuminated using the Main Lighting Rig and/or the Headlight according to the settings below.
  • When unchecked, Mesh objects will not be illuminated and will be displayed as self-illuminated. This is used to display pre-illuminated meshes with a baked Vertex Color channel.
../../_images/icon_two_lights_rig.png

Toggle MAIN LIGHTING RIG In The Current View

  • When checked (default), a two-light rig will be used to illuminate scene Meshes.
  • When unchecked, the two lights will be disabled. You can enable the Headlight (see below) to illuminate from the point of view of the current Camera.
../../_images/icon_head_light.png

Toggle HEADLIGHT In The Current View

  • When unchecked (default), the Headlight source will be disabled
  • When checked, a Light source placed behind the Camera and linked to it will be enabled.
  • If both the Main Rig and the Headlight are enabled, they will be mixed together.
  • The amount used by each light is controlled by the values RigLightWeight and HeadLightWeight in the Configuration dialog.
  • The default balance is 0.5 and 0.5, using half of each light rig’s contribution.
  • Setting both values to 1.0 will cause the two light sources to produce twice the illumination of either rig.
../../_images/icon_shaded_wireframe.png

Toggle SHADED/WIREFRAME Mesh Display In The Current View

  • When unchecked (default), Mesh objects will be drawn as solid shaded geometry.
  • When checked, Mesh objects will be drawn as lit wireframes.
  • This option does not affect point display.
../../_images/icon_smooth_faceted.png

Toggle SMOOTHED/FACETED Mesh Display In The Current View

  • When unchecked (default), Mesh objects will be drawn as smoothly shaded polygons.
  • When checked, Mesh objects will be drawn as flat polygons.
  • This option does not affect point display.