Krakatoa MY Copy Channel Modifier Node
- The Copy Channel node exposes the following controls:
- Checked by default.
- When checked, the node will be evaluated by the Krakatoa renderer.
- When unchecked, the node will be skipped completely by the Krakatoa renderer as if it was not connected to the Particle Source at all.
- This attribute can be used to temporarily toggle a node on and off without removing it completely from the scene.
- Its state can also be toggled by double-clicking the modifier’s entry on the Modifier Editor’s list.
- This text field provides a user-defined name for the modifier.
- The name is used only for reference/user notes and does not affect the modifier’s functionality.
- This name will also be displayed in the Modifiers Editor, so it should be set to a helpful text reflecting the function of the modifier.
- This read-only text field shows the type for the modifier.
- It cannot be changed by the user.
- This drop-down list provides a list of typical channel names to quicky set the Source Name value without typing.
- The default selection is “Color”.
- The top entry on the list is <Custom Channel>
- It will be selected automatically when a new value is entered in the Source Name field (see below) that does not exist on the list.
- This text field defines the particle data channel to be copied.
- Default channel is “Color”.
- This drop-down list provides a list of typical channel names to quicky set the Destination Name value without typing.
- The default selection is “Emission”.
- The top entry on the list is <Custom Channel>
- It will be selected automatically when a new value is entered in the Destination Name field (see below) that does not exist on the list.
- This text field defines the particle data channel to be copied into.
- Default channel is “Emission”.
- When checked, the Source Channel’s Vector Magnitude will be used to set the Destination Channels’ R,G and B components if it is a vector channel, or the channel value if it is a float channel.
- When unchecked, the Source Channel’s components will be copied into the Destination Channel’s components.