Krakatoa MY Copy Channel Modifier Node

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  • The Copy Channel node exposes the following controls:

Modifier panel

Enabled checkbox

  • Checked by default.
  • When checked, the node will be evaluated by the Krakatoa renderer.
  • When unchecked, the node will be skipped completely by the Krakatoa renderer as if it was not connected to the Particle Source at all.
  • This attribute can be used to temporarily toggle a node on and off without removing it completely from the scene.
  • Its state can also be toggled by double-clicking the modifier’s entry on the Modifier Editor’s list.

Name text field

  • This text field provides a user-defined name for the modifier.
  • The name is used only for reference/user notes and does not affect the modifier’s functionality.
  • This name will also be displayed in the Modifiers Editor, so it should be set to a helpful text reflecting the function of the modifier.

Type text field

  • This read-only text field shows the type for the modifier.
  • It cannot be changed by the user.

Settings panel

Source Selection list

  • This drop-down list provides a list of typical channel names to quicky set the Source Name value without typing.
  • The default selection is “Color”.
  • The top entry on the list is <Custom Channel>
    • It will be selected automatically when a new value is entered in the Source Name field (see below) that does not exist on the list.

Source Name text field

  • This text field defines the particle data channel to be copied.
  • Default channel is “Color”.

Destination Selection list

  • This drop-down list provides a list of typical channel names to quicky set the Destination Name value without typing.
  • The default selection is “Emission”.
  • The top entry on the list is <Custom Channel>
    • It will be selected automatically when a new value is entered in the Destination Name field (see below) that does not exist on the list.

Destination Name text field

  • This text field defines the particle data channel to be copied into.
  • Default channel is “Emission”.

Copy as Vector Length checkbox

  • When checked, the Source Channel’s Vector Magnitude will be used to set the Destination Channels’ R,G and B components if it is a vector channel, or the channel value if it is a float channel.
  • When unchecked, the Source Channel’s components will be copied into the Destination Channel’s components.