Krakatoa MY Repopulate Modifier Node
- The Repopulate Particles node exposes the following controls:
- Checked by default.
- When checked, the node will be evaluated by the Krakatoa renderer.
- When unchecked, the node will be skipped completely by the Krakatoa renderer as if it was not connected to the Particle Source at all.
- This attribute can be used to temporarily toggle a node on and off without removing it completely from the scene.
- Its state can also be toggled by double-clicking the modifier’s entry on the Modifier Editor’s list.
- This text field provides a user-defined name for the modifier.
- The name is used only for reference/user notes and does not affect the modifier’s functionality.
- This name will also be displayed in the Modifiers Editor, so it should be set to a helpful text reflecting the function of the modifier.
- This read-only text field shows the type for the modifier.
- It cannot be changed by the user.
- This checkbox is checked by default.
- When checked, the new particles will be displayed in the viewport.
- When unchecked, the new particles will only be generated at render time.
- This float value field defines the radius around the source particle to populate with new particles.
- This integer value defines the number of grid subdivisions relative to the Radius value.
- Increasing the number of Subdivs will reduce the grid spacing used for repopulation.
- The default is 1.
- This integer value defines the number of particles to be created at random locations within each subdivision.
- The default value is 2.
- Increasing this value will increase the number of particles.
- This float value controls the density falloff.
- The default value is 0.1, range is 0.0 to 1.0.
- Increasing this value will increase the falloff.
- This integer value controls the random distribution pattern.
- The default is 42.
- You can change this value to produce different random distributions, or keyframe it over time to avoid a static noise pattern between frames.