Krakatoa MY Repopulate Modifier Node

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  • The Repopulate Particles node exposes the following controls:

Modifier panel

Enabled checkbox

  • Checked by default.
  • When checked, the node will be evaluated by the Krakatoa renderer.
  • When unchecked, the node will be skipped completely by the Krakatoa renderer as if it was not connected to the Particle Source at all.
  • This attribute can be used to temporarily toggle a node on and off without removing it completely from the scene.
  • Its state can also be toggled by double-clicking the modifier’s entry on the Modifier Editor’s list.

Name text field

  • This text field provides a user-defined name for the modifier.
  • The name is used only for reference/user notes and does not affect the modifier’s functionality.
  • This name will also be displayed in the Modifiers Editor, so it should be set to a helpful text reflecting the function of the modifier.

Type text field

  • This read-only text field shows the type for the modifier.
  • It cannot be changed by the user.

Settings panel

Evaluate In Viewport checkbox

  • This checkbox is checked by default.
  • When checked, the new particles will be displayed in the viewport.
  • When unchecked, the new particles will only be generated at render time.

Fill Radis value field

  • This float value field defines the radius around the source particle to populate with new particles.

Fill Radius Subdivs value field

  • This integer value defines the number of grid subdivisions relative to the Radius value.
  • Increasing the number of Subdivs will reduce the grid spacing used for repopulation.
  • The default is 1.

Particles Per Subdiv value field

  • This integer value defines the number of particles to be created at random locations within each subdivision.
  • The default value is 2.
  • Increasing this value will increase the number of particles.

Density Falloff value field and slider

  • This float value controls the density falloff.
  • The default value is 0.1, range is 0.0 to 1.0.
  • Increasing this value will increase the falloff.

Random Seed value field

  • This integer value controls the random distribution pattern.
  • The default is 42.
  • You can change this value to produce different random distributions, or keyframe it over time to avoid a static noise pattern between frames.