Supported Software

Deadline offers extensive out-of-the-box support for third party applications, as well as an Application Plugin API and an Event Plugin API for custom plugin development.

A Glossary of Deadline terms can be found at the bottom of this page.

Note

3rd Party Usage-Based Licensing is available for some of the products listed here.

Alphabetical Index

3

A

B

C

D

E

F

G

H

K

L

M

N

O

P

R

S

T

U

V

X

The following applications (and associated renderers) are supported out-of-the-box:

3

3ds Max

Highlighted Features

Supported Renderers

Supported Plugins

  • Arnold

  • Autodesk ART

  • Brazil r/s

  • Corona

  • finalRender

  • finalToon

  • Krakatoa

  • Maxwell

  • NVIDIA iray

  • NVIDIA Mental Ray

  • Quicksilver

  • RenderPipe

  • RedShift

  • Scanline

  • V-Ray/V-Ray RT

  • All plugins supported

Documentation: 3ds Max Documentation, 3ds Command Documentation

A

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After Effects

Highlighted Features

Supported Plugins

  • All plugins supported

Documentation: After Effects Documentation

Altus

Highlighted Features

Documentation: Altus Documentation

Arion Standalone

Highlighted Features

Documentation: Arion Standalone Documentation

Arnold Standalone

Highlighted Features

Documentation: Arnold Standalone Documentation

AutoCAD

Highlighted Features

Documentation: AutoCAD Documentation

Autopano Video

Highlighted Features

  • Supports Version 2.6 and later

  • Path Mapping Of Input File Path

  • Supports Cross-Platform Processing

  • Supports Batch File Submission

Documentation Autopano Video Documentation

B

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Blender

Highlighted Features

Supported Renderers

  • Supports Version 2.6 and later

  • Shotgun Support

  • ftrack Support

  • Draft Support

  • Path Mapping Of Scene File Path

  • Path Mapping Of Output Path

  • All

Documentation: Blender Documentation

C

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Cinebench

Highlighted Features

  • Supports Versions 15 and 20

  • Run Benchmarking Test

Documentation: Cinebench Documentation

Cinema 4D

Highlighted Features

Supported Renderers

  • All

Documentation: Cinema 4D Documentation

Clarisse iFX

Highlighted Features

Documentation: Clarisse iFX Documentation

Clarisse BUiLDER

Highlighted Features

Documentation: Clarisse BUiLDER Documentation

Combustion

Highlighted Features

  • Supports Versions 4 and 2008

  • Shotgun Support

  • ftrack Support

  • Draft Support

  • Path Mapping Of Scene File Path

  • Path Mapping Of Scene File Contents

Documentation: Combustion Documentation

Command Line

Highlighted Features

  • Run Arbitrary Command Line Jobs

  • Run The Same Command For Different Frames

  • Run Different Commands For Different Tasks

  • Path Mapping Of Executable File Path

  • Path Mapping Of Arguments

Documentation: Command Line Documentation, Command Script Documentation

Composite

Highlighted Features

Documentation: Composite Documentation

Corona Standalone

Highlighted Features

  • Supports Versions 1.4 to 7

  • Override number of passes and render time during submission

  • Specify multiple configuration files to use when rendering

  • Path Mapping Of Scene File Path

  • Path Mapping Of Output File Path

  • Path Mapping Of Config File Paths

Documentation: Corona Standalone Documentation

Corona DR

Highlighted Features

Supported Applications

  • Submit DR Jobs to Reserve Machines

  • Interactive Distributed Rendering

  • Existing Server Process Handling

  • Worker Auto Session Timeout Controls

  • Supports Versions 1.4 to 7

  • 3ds Max (fully integrated)

  • DR Server (server launching only)

Documentation: Corona Distributed Rendering Documentation

CSiBridge

Highlighted Features

  • Submit Solver, Analysis and Reporting jobs

  • Cleanup Options to Optimize Data Size

  • Optionally Perform Design after Analysis

  • Optional Automatic Compression of Output

Documentation: CSiBridge Documentation

CSiETABS

Highlighted Features

  • Submit Solver, Analysis and Reporting jobs

  • Cleanup Options to Optimize Data Size

  • Optional Automatic Compression of Output

Documentation: CSiETABS Documentation

CSiSAFE

Highlighted Features

  • Submit Solver, Analysis and Reporting jobs

  • Cleanup Options to Optimize Data Size

  • Optionally Export to external Database

  • Optional Automatic Compression of Output

Documentation: CSiSAFE Documentation

CSiSAP2000

Highlighted Features

  • Submit Solver, Analysis and Reporting jobs

  • Cleanup Options to Optimize Data Size

  • Optionally Perform Design after Analysis

  • Optional Automatic Compression of Output

Documentation: CSiSAP2000 Documentation

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DJV

Highlighted Features

Documentation: DJV Documentation

Draft

Highlighted Features

  • Deep Integration With Deadline

  • Create Movies From Rendered Images

  • Perform Other Image Processing

  • Shotgun Support

  • ftrack Support

  • Path Mapping Of Template File Path

  • Path Mapping Of Template Arguments

Documentation: Draft Documentation, Draft Event Documentation

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EnergyPlus

Highlighted Features

  • Off-load US Gov. Energy Analysis Jobs

  • Optional Weather EPW Files

  • Multithreading/DEBUG Options

  • Post-Processing Options

  • Optional Automatic Compression of Output

Documentation: EnergyPlus Documentation

Episode

Highlighted Features

  • Path Mapping Of Input File Paths

  • Path Mapping Of Output File Path

  • Path Mapping Of Encoder *.epitask File

  • Ability To Submit Multiple Files/Sequences

  • Ability To Submit To Existing ‘Cluster’

  • Support Dynamic Split And Stitch Of Files

Documentation: Episode Documentation

F

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FFmpeg

Highlighted Features

Documentation: FFmpeg Documentation

ftrack

Highlighted Features

  • Create new Asset Versions on job submission

  • Update Version status on job completion

  • Automatic thumbnail generation and upload

  • Automatic component upload

Documentation: ftrack Event Documentation

Fusion

Highlighted Features

Documentation: Fusion Documentation, Fusion Quicktime Documentation

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Generation

Highlighted Features

Documentation: Generation Documentation

Guerilla

Highlighted Features

  • Integrated Submission

  • Submission From Guerilla Plugin for Maya

  • Support For Pre, Frame, and Post Job Types

  • Automatic Job Dependencies

  • Distributed Rendering

Documentation: Guerilla Documentation

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Harmony

Highlighted Features

Documentation: Harmony Documentation

Hiero

Highlighted Features

Documentation: Hiero Documentation

Houdini

Highlighted Features

Supported Renderers

  • All

Documentation: Houdini Documentation, HServer Documentation

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Katana

Highlighted Features

Documentation: Katana Documentation

KeyShot

Highlighted Features

Documentation: KeyShot Documentation

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Lightwave

Highlighted Features

Supported Renderers

  • All

Documentation: Lightwave Documentation

LuxRender

Highlighted Features

Documentation: LuxRender Documentation

LuxSlave

Highlighted Features

  • Submit Luxconsole Jobs to Reserve Machines

  • Interactive Distributed Rendering

  • Existing Worker Process Handling

  • Worker Auto Session Timeout Controls

Documentation: LuxSlave Documentation

M

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Mantra Standalone

Highlighted Features

Documentation: Mantra Standalone Documentation

Maxwell

Highlighted Features

  • Supports Versions 2 to 4

  • Cooperative Rendering

  • Automatic MXI Merging

  • Local Rendering

  • Resume Rendering from MXI Files

  • Override Time and Sampling Level Values

  • Override Extra Sampling Values

  • Shotgun Support

  • ftrack Support

  • Path Mapping Of Scene File Path

  • Path Mapping Of MXI File Path

  • Path Mapping Of Output File Path

Documentation: Maxwell Documentation

Maya

Highlighted Features

Supported Renderers

Supported Plugins

  • 3Delight

  • Arnold

  • Caustic Visualizer

  • Final Render

  • Gelato

  • Iray

  • Krakatoa

  • Maxwell

  • MayaSoftware

  • MayaHardware

  • MayaVector

  • Mental Ray

  • Octane

  • Redshift

  • RenderMan

  • RenderMan RIS

  • Turtle

  • V-Ray/V-Ray RT

  • All plugins supported

Documentation: Maya Documentation

Media Encoder

Highlighted Features

Documentation: Media Encoder Documentation

Mental Ray Standalone

Highlighted Features

Documentation: Mental Ray Standalone Documentation

Messiah

Highlighted Features

Documentation: Messiah Documentation

MetaFuze

Highlighted Features

Documentation: MetaFuze Documentation

MetaRender

Highlighted Features

Documentation: MetaRender Documentation

MicroStation

Highlighted Features

Supported Renderers

  • Supports MicroStation v8i SS3

  • Supports MicroStation CONNECT

  • Integrated Submission

  • Batch Mode

  • Keeps Design File in Memory

  • Animation Renders

  • Single View Renders

  • Batched View Renders

  • Export to modo scene file

  • Export to DWG / DXF

  • Export to ACIS SAT

  • Export to flat DGN

  • Export visible edges

  • Print jobs

  • Path Mapping Of Scene File Path

  • Path Mapping Of Output File Path

  • Luxology (modo)

  • All built-in renderers

Documentation: MicroStation Documentation

Mistika VR

Highlighted Features

  • Supports Version 8.8 and later

  • Path Mapping Of Mistika VR render file

  • Supports Cross-Platform Processing

  • Supports Batch File Submission

Documentation Mistika VR Documentation

Mocha Pro

Highlighted Features

Documentation: Mocha Pro Documentation

modo

Highlighted Features

Supported Renderers

  • modo’s default renderer

  • V-Ray

Documentation: modo Documentation

Moho (Anime Studio)

Highlighted Features

  • Supports Versions 8 to 12

  • Shotgun Support

  • ftrack Support

  • Draft Support

  • Path Mapping Of Scene File Path

  • Path Mapping Of Output Path

Documentation: Moho/Anime Studio Documentation

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Naiad

Highlighted Features

  • Simulation Jobs

  • EMP to PRT Conversion Jobs

  • Shotgun Support

  • ftrack Support

  • Path Mapping Of Scene File Path

  • Path Mapping Of EMP File Path

Documentation: Naiad Documentation

Natron

Highlighted Features

  • Supports Versions 0.9 to 1.0

  • Specify Writer Node to Render

  • Shotgun Support

  • ftrack Support

  • Path Mapping Of Project File Path

  • Path Mapping Of Project File Contents

Documentation: Natron Documentation

Nuke

Highlighted Features

  • Supports Versions 6 to 13.0

  • Integrated Submission

  • Batch Mode

  • Submit Write Nodes As Separate Jobs

  • Submit Write Nodes in Precomp Nodes

  • Specify Views to Render

  • Render Using Proxy Mode

  • Nuke Studio Support

  • GPU Affinity Support

  • Studio Frame Server distributed rendering

  • Studio Sequence Submission

  • Custom Sanity Check

  • Shotgun Support

  • ftrack Support

  • NIM Support

  • Draft Support

  • Path Mapping Of Scene File Path

  • Path Mapping Of Scene File Contents

Documentation: Nuke Documentation

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Octane Standalone

Highlighted Features

Documentation: Octane Standalone Documentation

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Puppet

Highlighted Features

  • Sync applications and plugins across render nodes

  • Automatically sync when render nodes are idle

Documentation: Puppet Event Documentation

Python

Highlighted Features

  • Supports Versions 2.3 to 3.7

  • Submit Python Scripts as Jobs

  • Path Mapping Of Script File Path

  • Path Mapping Of Script Arguments

Documentation: Python Documentation

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RealFlow

Highlighted Features

Documentation: RealFlow Documentation

REDLine

Highlighted Features

  • Supports Versions 2012 to 2017

  • Path Mapping Of Scene File Path

  • Path Mapping Of Output Folder Path

  • Path Mapping Of RSX File Path

  • Supports RED Rocket Devices

  • GPU Affinity for CUDA/OpenCl

  • Batch File Submission

  • Supports Stereo Left/Right Job Submission

Documentation: REDLine Documentation

Redshift Standalone

Highlighted Features

Documentation: Redshift Documentation

RenderMan (Pro Server)

Highlighted Features

Documentation: RenderMan Documentation

RenderMan (RIB)

Note that while this plugin supports RenderMan, it is recommended that you use RenderMan’s dedicated plugin instead if you are using that renderer.

Highlighted Features

Supported Renderers

  • Shotgun Support

  • ftrack Support

  • Draft Support

  • Path Mapping Of Input File Path

  • 3Delight

  • AIR

  • Aqsis

  • BMRT

  • Entropy

  • Pixie

  • RenderDotC

  • RenderMan

  • RenderPipe

Documentation: RenderMan (RIB) Documentation

Rendition

Highlighted Features

Documentation: Rendition Documentation

Rhino

Highlighted Features

Supported Renderers

  • Brazil r/s

  • Flamingo Raytrace

  • Flamingo Photometric

  • Maxwell

  • Penguin

  • Rhino

  • TreeFrog

  • V-Ray

Documentation: Rhino Documentation

RVIO

Highlighted Features

Documentation: RVIO Documentation

S

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Salt

Highlighted Features

  • Sync applications and plugins across render nodes

  • Automatically sync when render nodes are idle

Documentation: Salt Event Documentation

Shake

Highlighted Features

  • Shotgun Support

  • ftrack Support

  • Path Mapping Of Scene File Path

Documentation: Shake Documentation

Shotgun

Highlighted Features

  • Create new Versions on job submission

  • Update Version status on job completion

  • Automatic thumbnail generation and upload

  • Automatic movie generation and upload

  • Automatic film strip generation and upload

Documentation: Shotgun Event Documentation

Silhouette

Highlighted Features

Documentation: Silhouette Documentation

SketchUp

Highlighted Features

Supported Renderers

  • All

Documentation: SketchUp Documentation

Softimage

Highlighted Features

Supported Renderers

  • All

Documentation: Softimage Documentation

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Terragen

Highlighted Features

Documentation: Terragen Documentation

TVPaint

Highlighted Features

  • Supports Version 11

  • Sequence/Animation Rendering

  • Layer Exporting

  • Custom Script Jobs

  • Shotgun Support

  • ftrack Support

  • Draft Support

  • Path Mapping Of Scene File Path

  • Path Mapping Of Output File Path

Documentation: TVPaint Documentation

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Unreal Engine

Highlighted Features

Documentation: Unreal Engine Documentation

UnrealSwarm

Highlighted Features

  • Supports the Unreal Swarm Agent application

  • Submit Jobs to Reserve Machines for distributed light calculations

Documentation: UnrealSwarm Documentation

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V-Ray Benchmark

Highlighted Features

  • Supports Version 4

  • Run CPU Benchmarking Tests

  • Run GPU Benchmarking Tests

Documentation: V-Ray Benchmark Documentation

V-Ray DBR

Highlighted Features

Supported Applications

  • Submit Spawner Jobs to Reserve Machines

  • Interactive Distributed Rendering

  • Dynamic Add/Remove Nodes

  • Realtime log streaming

  • Smart Auto Timeout Settings

  • GPU Affinity Support for V-Ray RT

  • 3ds Max (fully integrated)

  • Maya (fully integrated)

  • Rhino (spawner launching only)

  • SketchUp (spawner launching only)

  • Softimage (fully integrated)

  • V-Ray Standalone (server launching only)

Documentation: V-Ray Distributed Rendering Documentation

V-Ray Standalone

Highlighted Features

Documentation: V-Ray Standalone Documentation, VDenoise Documentation, Ply2Vrmesh Documentation, Vrimg2Exr Documentation

V-Ray Swarm

Highlighted Features

  • Submit Swarm Jobs to Reserve Machines

  • Interactive Distributed Rendering

  • Dynamic Add/Remove Nodes

  • Smart Auto Timeout Settings

Documentation: V-Ray Swarm Documentation

VRED

Highlighted Features

  • Supports VRED 2015 to 2022

  • Local Rendering

  • Tile Rendering

  • Single Frame and Animation Rendering

  • Sequencer and RenderQueue Supported

  • Shotgun Support

  • ftrack Support

  • Draft Support

Documentation: VRED Documentation

VRED Cluster

Highlighted Features

  • Supports VRED 2015 to 2022

  • Submit Cluster Jobs to Reserve Machines

Documentation: VRED Cluster Documentation

Vue

Highlighted Features

Documentation: Vue Documentation

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xNormal

Highlighted Features

Documentation: xNormal Documentation

Glossary

Integrated Submission

An integrated submission script written in the native scripting language of the host application that allows you to submit jobs directly to Deadline from the application you’re working with. These scripts are convenient because you don’t have to launch a separate application to submit the job. In addition, these scripts often provide more submission options because they have direct access to the scene or project file you are submitting.

Batch Mode

Batch Mode otherwise known as “Keep Scene In Memory”, maximizes computational efficiency by keeping the render application and required scene/project file loaded in memory between frames, thus reducing the overhead of rendering the job. Built-in Deadline plugins with this capability include: 3ds Max, AutoCAD, Cinema 4D, Fusion, Lightwave, Maya, MicroStation, modo, Nuke, Softimage.

Tile Rendering

This feature splits the final rendered image into multiple equally-sized (uniform) regions (Tiles). Each Tile can be rendered by a different machine to maximize render throughput and the final image will be assembled using Thinkbox’s Draft Tile Assembler.

Jigsaw Support

Jigsaw is a flexible non-uniform multi-region, multi-tile rendering system for Deadline. This is available for 3ds Max, Maya, Houdini, modo, and Rhino. It can be used to render regions of various sizes for a single frame, and in 3ds Max and Maya, it can be used to track and render specific objects over an animation. Draft Tile Assembler is used to automatically stitch the multi-layer, multi-channel regions into the final assembled image.

Local Rendering

Deadline will render the frames locally to temp disk space before copying them over to the final network location once rendering has completed. This has been known to reduce the load on your network and file server; consequently, reducing the time to render completion.

Sanity Check

A custom script file (using native scripting language of the host application) to be executed when an integrated submitter initially opens and/or at job submission time. For example, a sanity check (pre-flight check) script can be used to assign default submission values as well validate a scene file prior to job submission.

Path Mapping

Deadline’s Path Mapping provides the ability to swap out a file path when appropriate based on the operating system and region that a Deadline Worker is located.

GPU Affinity

The ability to control the number of GPUs each Deadline Worker can use when rendering.